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helium/src/resources/shaders/mainVertex.glsl
T
2020-05-07 14:24:03 -04:00

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GLSL

#version 330 core
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
out vec3 passColor;
void main() {
gl_Position = vec4(position, 1.0);
passColor = color;
}