package org.hl.engine.objects; import org.hl.engine.graphics.Mesh; import org.hl.engine.math.lalg.Vector3f; public class Camera{ private Vector3f position; private Vector3f rotation; public Camera(Vector3f position, Vector3f rotation) { this.position = position; this.rotation = rotation; } public Vector3f getPosition() { return position; } public void setPosition(Vector3f position) { this.position = position; } public Vector3f getRotation() { return rotation; } public void setRotation(Vector3f rotation) { this.rotation = rotation; } }