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				| @ -8,6 +8,7 @@ import org.lwjgl.glfw.GLFW; | ||||
| 
 | ||||
| 
 | ||||
| public class Test { | ||||
| 	// Defining original parts of the game | ||||
| 	public final static int WIDTH = 640, HEIGHT = 480; | ||||
| 	public final String windowName = "Game!"; | ||||
| 	public Display display; | ||||
| @ -27,6 +28,8 @@ public class Test { | ||||
| 
 | ||||
| 	}, new Material(new Texture("resources/textures/thonk.png"))); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 	public void run() throws Exception { | ||||
| 		setup(); | ||||
| 		i = new Input(display); | ||||
| @ -45,18 +48,30 @@ public class Test { | ||||
| 
 | ||||
| 
 | ||||
| 	public void setup() throws Exception { | ||||
| 		// System.out.println("Initializing Game "); | ||||
| 		//First, set up the display | ||||
| 		display = new Display(WIDTH, HEIGHT, windowName); | ||||
| 		display.create(); | ||||
| 
 | ||||
| 		// Open the shaders (not necessary there are textures) | ||||
| 		shader = new Shader("/resources/shaders/mainVertex.glsl", "/resources/shaders/mainFragment.glsl"); | ||||
| 
 | ||||
| 		// Set up the renderer | ||||
| 		renderer = new Renderer(shader); | ||||
| 
 | ||||
| 		// Changing the background color | ||||
| 		display.setBackgroundColor(1F, 1F, 1F); | ||||
| 
 | ||||
| 		// Creating / displaying the mesh | ||||
| 		mesh.create(); | ||||
| 
 | ||||
| 		// Creating the shader | ||||
| 		shader.create(); | ||||
| 
 | ||||
| 	} | ||||
| 
 | ||||
| 	// Updating | ||||
| 	private void update() { | ||||
| 		// System.out.println("Updating "); | ||||
| 		// Just updating lmfao | ||||
| 		int frames = display.update(); | ||||
| 		display.setWindowName(display.getWindowName().substring(0, 4) + " (Frames : " + frames + ")"); | ||||
| 
 | ||||
| @ -65,19 +80,22 @@ public class Test { | ||||
| 	} | ||||
| 
 | ||||
| 	private void render() { | ||||
| 		// System.out.println("Rendering "); | ||||
| 		// rendering the mesh | ||||
| 		renderer.renderMesh(mesh); | ||||
| 		//swap buffers so the new one will appear | ||||
| 		display.swapBuffers(); | ||||
| 
 | ||||
| 	} | ||||
| 
 | ||||
| 	private void close() { | ||||
| 		// Removing everything | ||||
| 		display.destroy(); | ||||
| 		mesh.destroy(); | ||||
| 		shader.destroy(); | ||||
| 	} | ||||
| 
 | ||||
| 	public static void main(String[] args) throws Exception { | ||||
| 		//Running | ||||
| 		new Test().run(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
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