Revert "adding textures (has errors)"
This reverts commit eb6101d2ec2d7828c40bccf4195a2bf3ec13780a. reverting textures
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				| @ -1,7 +1,10 @@ | ||||
| import org.hl.engine.graphics.*; | ||||
| import org.hl.engine.graphics.Mesh; | ||||
| import org.hl.engine.graphics.Renderer; | ||||
| import org.hl.engine.graphics.Shader; | ||||
| import org.hl.engine.graphics.Vertex; | ||||
| import org.hl.engine.io.Display; | ||||
| import org.hl.engine.io.Input; | ||||
| import org.hl.engine.math.lalg.*; | ||||
| import org.hl.engine.math.Vector3f; | ||||
| import org.lwjgl.glfw.GLFW; | ||||
| 
 | ||||
| 
 | ||||
| @ -15,16 +18,16 @@ public class Test { | ||||
|     public Shader shader; | ||||
| 
 | ||||
|     public Mesh mesh = new Mesh(new Vertex[] { | ||||
|             new Vertex(new Vector3f(-0.5F, 0.5F, 0.0F), new Vector3f(0, 0, 1.0F), new Vector2f(0, 0)), | ||||
|             new Vertex(new Vector3f(-0.5F, -0.5F, 0.0F), new Vector3f(0, 0, 1.0F), new Vector2f(0, 1)), | ||||
|             new Vertex(new Vector3f(0.5F, -0.5F, 0.0F), new Vector3f(1.0F, 0, 1.0F), new Vector2f(1, 1)), | ||||
|             new Vertex(new Vector3f(0.5F, 0.5F, 0.0F), new Vector3f(1.0F, 0, 1.0F), new Vector2f(1, 0)), | ||||
|             new Vertex(new Vector3f(-0.5F, 0.5F, 0.0F), new Vector3f(0, 0, 1.0F)), | ||||
|             new Vertex(new Vector3f(-0.5F, -0.5F, 0.0F), new Vector3f(0, 0, 1.0F)), | ||||
|             new Vertex(new Vector3f(0.5F, -0.5F, 0.0F), new Vector3f(1.0F, 0, 1.0F)), | ||||
|             new Vertex(new Vector3f(0.5F, 0.5F, 0.0F), new Vector3f(1.0F, 0, 1.0F) ), | ||||
| 
 | ||||
|     }, new int[] { | ||||
|             0, 1, 2, | ||||
|             0, 2, 3 | ||||
| 
 | ||||
|     }, new Material("/textures/beautiful.png")); | ||||
|     }); | ||||
| 
 | ||||
|     public void run() { | ||||
|         init(); | ||||
|  | ||||
| @ -14,16 +14,13 @@ public class Material { | ||||
| 
 | ||||
|     private int width, height; | ||||
|     private int textureID; | ||||
|     private String path; | ||||
| 
 | ||||
|     public Material(String path) { | ||||
| 
 | ||||
|         this.path = path; | ||||
|          this.image = TextureLoader.loadImage(path); //The path is inside the jar file | ||||
| 
 | ||||
|     } | ||||
|     public void create() { | ||||
|         // Loading image on create | ||||
|         this.image = TextureLoader.loadImage(path); //The path is inside the jar file | ||||
|         this.width = this.image.getWidth(); | ||||
|         this.height = this.image.getHeight(); | ||||
|         this.textureID = TextureLoader.loadTexture(image); | ||||
|  | ||||
| @ -12,14 +12,12 @@ import java.nio.IntBuffer; | ||||
| public class Mesh { | ||||
|     private Vertex[] vertices; | ||||
|     private int[] indices; | ||||
|     private Material material; | ||||
|     private int vertexArrayObject, positionBufferObject, indicesBufferObject, colorBufferObject, textureBufferObject; | ||||
|     private int vertexArrayObject, positionBufferObject, indicesBufferObject, colorBufferObject; | ||||
| 
 | ||||
|     // A group of vertices combined based on the indexes | ||||
|     public Mesh(Vertex[] vertices, int[] indices, Material material) { | ||||
|     public Mesh(Vertex[] vertices, int[] indices) { | ||||
|         this.vertices = vertices; | ||||
|         this.indices = indices; | ||||
|         this.material = material; | ||||
|     } | ||||
| 
 | ||||
|     // Destroy the mesh | ||||
| @ -27,8 +25,6 @@ public class Mesh { | ||||
|         GL15.glDeleteBuffers(positionBufferObject); | ||||
|         GL15.glDeleteBuffers(indicesBufferObject); | ||||
|         GL15.glDeleteBuffers(colorBufferObject); | ||||
|         GL15.glDeleteBuffers(textureBufferObject); | ||||
|         material.destroy(); | ||||
| 
 | ||||
|         GL30.glDeleteVertexArrays(vertexArrayObject); | ||||
|     } | ||||
| @ -59,19 +55,8 @@ public class Mesh { | ||||
|         return colorBufferObject; | ||||
|     } | ||||
| 
 | ||||
|     public int getTextureBufferObject() { | ||||
|         return textureBufferObject; | ||||
|     } | ||||
| 
 | ||||
|     public Material getMaterial() { | ||||
|         return material; | ||||
|     } | ||||
| 
 | ||||
|     public void create() { | ||||
| 
 | ||||
|         // Create the material | ||||
|         material.create(); | ||||
| 
 | ||||
|         // Creates the mesh by formatting the vertices and indices and inputting them to OpenGL | ||||
|         vertexArrayObject = GL30.glGenVertexArrays(); | ||||
|         GL30.glBindVertexArray(vertexArrayObject); | ||||
| @ -103,16 +88,6 @@ public class Mesh { | ||||
| 
 | ||||
|         colorBufferObject = storeData(colorBuffer, 1, 3); | ||||
| 
 | ||||
|         FloatBuffer textureBuffer = MemoryUtil.memAllocFloat(vertices.length * 2); | ||||
|         float[] textureData = new float[vertices.length * 3]; | ||||
|         for (int i = 0; i < vertices.length; i ++ ) { | ||||
|             textureData[i * 2] = vertices[i].getTextureCoordinates().getX(); | ||||
|             textureData[i * 2 + 1] = vertices[i].getTextureCoordinates().getY(); | ||||
|         } | ||||
|         textureBuffer.put(colorData).flip(); | ||||
| 
 | ||||
|         textureBufferObject = storeData(textureBuffer, 2, 2); | ||||
| 
 | ||||
|         IntBuffer indicesBuffer = MemoryUtil.memAllocInt(indices.length); | ||||
|         indicesBuffer.put(indices).flip(); | ||||
| 
 | ||||
|  | ||||
| @ -1,7 +1,6 @@ | ||||
| package org.hl.engine.graphics; | ||||
| 
 | ||||
| import org.lwjgl.opengl.GL11; | ||||
| import org.lwjgl.opengl.GL13; | ||||
| import org.lwjgl.opengl.GL15; | ||||
| import org.lwjgl.opengl.GL30; | ||||
| 
 | ||||
| @ -20,10 +19,8 @@ public class Renderer { | ||||
|         GL30.glBindVertexArray(mesh.getVertexArrayObject()); | ||||
|         GL30.glEnableVertexAttribArray(0); | ||||
|         GL30.glEnableVertexAttribArray(1); | ||||
|         GL30.glEnableVertexAttribArray(2); | ||||
|         GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, mesh.getIndicesBufferObject()); | ||||
|         GL13.glActiveTexture(GL13.GL_TEXTURE0); | ||||
|         GL13.glBindTexture(GL11.GL_TEXTURE_2D, mesh.getMaterial().getTextureID()); | ||||
| 
 | ||||
|         shader.bind(); | ||||
| 
 | ||||
|         GL11.glDrawElements(GL11.GL_TRIANGLES, mesh.getIndices().length, GL11.GL_UNSIGNED_INT, 0); | ||||
| @ -31,7 +28,6 @@ public class Renderer { | ||||
|         shader.unbind(); | ||||
|         GL30.glDisableVertexAttribArray(0); | ||||
|         GL30.glDisableVertexAttribArray(1); | ||||
|         GL30.glDisableVertexAttribArray(2); | ||||
|         GL30.glBindVertexArray(0); | ||||
| 
 | ||||
|     } | ||||
|  | ||||
| @ -1,7 +1,6 @@ | ||||
| package org.hl.engine.graphics; | ||||
| 
 | ||||
| import org.hl.engine.math.lalg.Vector2f; | ||||
| import org.hl.engine.math.lalg.Vector3f; | ||||
| import org.hl.engine.math.Vector3f; | ||||
| 
 | ||||
| public class Vertex { | ||||
| 
 | ||||
| @ -9,22 +8,16 @@ public class Vertex { | ||||
| 
 | ||||
|     private Vector3f position; | ||||
|     private Vector3f color; | ||||
|     private Vector2f textureCoordinates; | ||||
| 
 | ||||
|     public Vertex (Vector3f position, Vector3f color, Vector2f textureCoordinates) { | ||||
|     public Vertex (Vector3f position, Vector3f color) { | ||||
|         this.position = position; | ||||
|         this.color = color; | ||||
|         this.textureCoordinates = textureCoordinates; | ||||
|     } | ||||
| 
 | ||||
|     public Vector3f getPosition() { | ||||
|         return position; | ||||
|     } | ||||
| 
 | ||||
|     public Vector2f getTextureCoordinates() { | ||||
|         return textureCoordinates; | ||||
|     } | ||||
| 
 | ||||
|     public Vector3f getColor() { | ||||
|         return color; | ||||
|     } | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| package org.hl.engine.io; | ||||
| import org.hl.engine.math.lalg.Vector3f; | ||||
| import org.hl.engine.math.Vector3f; | ||||
| import org.lwjgl.glfw.GLFWVidMode; | ||||
| import org.lwjgl.glfw.GLFWWindowSizeCallback; | ||||
| import org.lwjgl.opengl.GL; | ||||
| @ -102,8 +102,8 @@ public class Display { | ||||
|             System.exit(1); | ||||
|         } | ||||
| 
 | ||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); | ||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6); | ||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||||
|         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | ||||
|         glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL11.GL_TRUE); | ||||
|         glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||||
| 
 | ||||
|  | ||||
| @ -1,4 +1,4 @@ | ||||
| package org.hl.engine.math.lalg; | ||||
| package org.hl.engine.math; | ||||
| 
 | ||||
| public class Vector3f { | ||||
|     private float x; | ||||
| @ -1,32 +0,0 @@ | ||||
| package org.hl.engine.math.lalg; | ||||
| 
 | ||||
| public class Vector2f { | ||||
|     private float x, y; | ||||
| 
 | ||||
|     // Just a vector if you know what I mean | ||||
|     public Vector2f (float x, float y) { | ||||
|         this.x = x; | ||||
|         this.y = y; | ||||
|     } | ||||
| 
 | ||||
|     public float getX() { | ||||
|         return x; | ||||
|     } | ||||
| 
 | ||||
|     public void setX(float x) { | ||||
|         this.x = x; | ||||
|     } | ||||
| 
 | ||||
|     public float getY() { | ||||
|         return y; | ||||
|     } | ||||
| 
 | ||||
|     public void setY(float y) { | ||||
|         this.y = y; | ||||
|     } | ||||
| 
 | ||||
|     public void setVector(float x, float y) { | ||||
|         this.x = x; | ||||
|         this.y = y; | ||||
|     } | ||||
| } | ||||
| @ -1,5 +1,6 @@ | ||||
| package org.hl.engine.utils; | ||||
| 
 | ||||
| // Original TextureLoader by Krythic (replaces SlickUtils texture loader) | ||||
| 
 | ||||
| import java.awt.image.BufferedImage; | ||||
| import java.io.IOException; | ||||
|  | ||||
| @ -1,12 +1,9 @@ | ||||
| #version 460 core | ||||
| #version 330 core | ||||
| 
 | ||||
| in vec3 passColor; | ||||
| in vec3 passTextureCoord; | ||||
| 
 | ||||
| out vec4 outColor; | ||||
| 
 | ||||
| uniform sampler2D tex; | ||||
| 
 | ||||
| void main() { | ||||
|     outColor = texture(tex, passTextureCoord); | ||||
|     outColor = vec4(passColor, 1.0); | ||||
| } | ||||
|  | ||||
| @ -1,14 +1,11 @@ | ||||
| #version 460 core | ||||
| #version 330 core | ||||
| 
 | ||||
| in vec3 position; | ||||
| in vec3 color; | ||||
| in vec2 textureCoordinates; | ||||
| layout(location = 0) in vec3 position; | ||||
| layout(location = 1) in vec3 color; | ||||
| 
 | ||||
| out vec3 passColor; | ||||
| out vec2 passTextureCoord; | ||||
| 
 | ||||
| void main() { | ||||
|     gl_Position = vec4(position, 1.0); | ||||
|     passColor = color; | ||||
|     passTextureCoord = textureCoordinates; | ||||
| } | ||||
										
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