adding destroy to the plane
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				| @ -19,15 +19,15 @@ public class Test extends Game { | ||||
| 	public Shader shader; | ||||
| 
 | ||||
| 	public Mesh plane = new Mesh(new Vertex[] { | ||||
| 			new Vertex(new Vector3f(-20, 20, 0), new Vector2f(0, 0)), | ||||
| 			new Vertex(new Vector3f(-20, -20, 0), new Vector2f(0, 1)), | ||||
| 			new Vertex(new Vector3f(20, -20, 0), new Vector2f(1, 1)), | ||||
| 			new Vertex(new Vector3f(20, 20, 0), new Vector2f(1, 0)), | ||||
| 			new Vertex(new Vector3f(-20, 20, 1), new Vector2f(0, 0)), | ||||
| 			new Vertex(new Vector3f(-20, -20, 1), new Vector2f(0, 1)), | ||||
| 			new Vertex(new Vector3f(20, -20, 1), new Vector2f(1, 1)), | ||||
| 			new Vertex(new Vector3f(20, 20, 1), new Vector2f(1, 0)), | ||||
| 	}, new int[] { | ||||
| 			0, 1, 3, | ||||
| 			3, 1, 2 | ||||
| 
 | ||||
| 	}, new Material(new Texture("resources/textures/plane.png"))); | ||||
| 	}, new Material(new Texture("resources/textures/thonk.png"))); | ||||
| 
 | ||||
| 	public Mesh mesh = new Mesh(new Vertex[] { | ||||
| 			//Back face | ||||
| @ -135,6 +135,7 @@ public class Test extends Game { | ||||
| 
 | ||||
| 		// rendering the mesh | ||||
| 		renderer.renderMesh(testObject, camera); | ||||
| 		renderer.renderMesh(testingPlane, camera); | ||||
| 		//swap buffers so the new one will appear | ||||
| 		display.swapBuffers(); | ||||
| 	} | ||||
| @ -175,6 +176,7 @@ public class Test extends Game { | ||||
| 		display.destroy(); | ||||
| 		mesh.destroy(); | ||||
| 		shader.destroy(); | ||||
| 		plane.destroy(); | ||||
| 	} | ||||
| 
 | ||||
| 	public static void main(String[] args) throws Exception { | ||||
|  | ||||
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