adding destroy to the plane
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4b51802309
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@ -19,15 +19,15 @@ public class Test extends Game {
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public Shader shader;
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public Mesh plane = new Mesh(new Vertex[] {
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new Vertex(new Vector3f(-20, 20, 0), new Vector2f(0, 0)),
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new Vertex(new Vector3f(-20, -20, 0), new Vector2f(0, 1)),
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new Vertex(new Vector3f(20, -20, 0), new Vector2f(1, 1)),
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new Vertex(new Vector3f(20, 20, 0), new Vector2f(1, 0)),
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new Vertex(new Vector3f(-20, 20, 1), new Vector2f(0, 0)),
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new Vertex(new Vector3f(-20, -20, 1), new Vector2f(0, 1)),
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new Vertex(new Vector3f(20, -20, 1), new Vector2f(1, 1)),
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new Vertex(new Vector3f(20, 20, 1), new Vector2f(1, 0)),
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}, new int[] {
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0, 1, 3,
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3, 1, 2
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}, new Material(new Texture("resources/textures/plane.png")));
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}, new Material(new Texture("resources/textures/thonk.png")));
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public Mesh mesh = new Mesh(new Vertex[] {
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//Back face
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@ -135,6 +135,7 @@ public class Test extends Game {
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// rendering the mesh
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renderer.renderMesh(testObject, camera);
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renderer.renderMesh(testingPlane, camera);
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//swap buffers so the new one will appear
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display.swapBuffers();
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}
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@ -175,6 +176,7 @@ public class Test extends Game {
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display.destroy();
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mesh.destroy();
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shader.destroy();
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plane.destroy();
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}
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public static void main(String[] args) throws Exception {
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