adding destroy to the plane

This commit is contained in:
EvilMuffinHa 2020-05-28 15:25:50 -04:00
parent 4b51802309
commit be4a13c1d0

View File

@ -19,15 +19,15 @@ public class Test extends Game {
public Shader shader;
public Mesh plane = new Mesh(new Vertex[] {
new Vertex(new Vector3f(-20, 20, 0), new Vector2f(0, 0)),
new Vertex(new Vector3f(-20, -20, 0), new Vector2f(0, 1)),
new Vertex(new Vector3f(20, -20, 0), new Vector2f(1, 1)),
new Vertex(new Vector3f(20, 20, 0), new Vector2f(1, 0)),
new Vertex(new Vector3f(-20, 20, 1), new Vector2f(0, 0)),
new Vertex(new Vector3f(-20, -20, 1), new Vector2f(0, 1)),
new Vertex(new Vector3f(20, -20, 1), new Vector2f(1, 1)),
new Vertex(new Vector3f(20, 20, 1), new Vector2f(1, 0)),
}, new int[] {
0, 1, 3,
3, 1, 2
}, new Material(new Texture("resources/textures/plane.png")));
}, new Material(new Texture("resources/textures/thonk.png")));
public Mesh mesh = new Mesh(new Vertex[] {
//Back face
@ -135,6 +135,7 @@ public class Test extends Game {
// rendering the mesh
renderer.renderMesh(testObject, camera);
renderer.renderMesh(testingPlane, camera);
//swap buffers so the new one will appear
display.swapBuffers();
}
@ -175,6 +176,7 @@ public class Test extends Game {
display.destroy();
mesh.destroy();
shader.destroy();
plane.destroy();
}
public static void main(String[] args) throws Exception {