oops, removing the testing class for deployment
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53c8740e13
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src/Test.java
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src/Test.java
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import org.hl.engine.graphics.*;
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import org.hl.engine.io.Display;
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import org.hl.engine.io.Input;
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import org.hl.engine.math.lalg.Vector3f;
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import org.hl.engine.math.lalg.Vector2f;
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import org.hl.engine.objects.FirstPersonCamera;
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import org.hl.engine.objects.GameObject;
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import org.hl.engine.objects.ThirdPersonCamera;
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import org.hl.engine.utils.FileUtils;
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import org.lwjgl.glfw.GLFW;
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import java.io.IOException;
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public class Test implements Game {
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// Defining original parts of the game
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public final static int WIDTH = 1280, HEIGHT = 760;
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public final String windowName = "Game!";
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public Display display;
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public Input i;
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public Renderer renderer;
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public Shader shader;
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public boolean lockToggle = false;
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public GameObject cubeObject = new GameObject(new Mesh(new Vertex[] {
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//Back face
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new Vertex(new Vector3f(-0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 0.0f)),
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new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(1.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, 0.5f, -0.5f), new Vector2f(1.0f, 0.0f)),
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//Front face
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new Vertex(new Vector3f(-0.5f, 0.5f, 0.5f), new Vector2f(0.0f, 0.0f)),
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new Vertex(new Vector3f(-0.5f, -0.5f, 0.5f), new Vector2f(0.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, -0.5f, 0.5f), new Vector2f(1.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, 0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
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//Right face
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new Vertex(new Vector3f( 0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 0.0f)),
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new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, -0.5f, 0.5f), new Vector2f(1.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, 0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
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//Left face
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new Vertex(new Vector3f(-0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 0.0f)),
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new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
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new Vertex(new Vector3f(-0.5f, -0.5f, 0.5f), new Vector2f(1.0f, 1.0f)),
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new Vertex(new Vector3f(-0.5f, 0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
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//Top face
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new Vertex(new Vector3f(-0.5f, 0.5f, 0.5f), new Vector2f(0.0f, 0.0f)),
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new Vertex(new Vector3f(-0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, 0.5f, -0.5f), new Vector2f(1.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, 0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
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//Bottom face
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new Vertex(new Vector3f(-0.5f, -0.5f, 0.5f), new Vector2f(0.0f, 0.0f)),
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new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(1.0f, 1.0f)),
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new Vertex(new Vector3f( 0.5f, -0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
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}, new int[] {
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//Back face
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0, 1, 3,
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3, 1, 2,
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//Front face
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4, 5, 7,
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7, 5, 6,
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//Right face
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8, 9, 11,
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11, 9, 10,
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//Left face
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12, 13, 15,
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15, 13, 14,
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//Top face
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16, 17, 19,
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19, 17, 18,
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//Bottom face
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20, 21, 23,
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23, 21, 22
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}, new Material(new Texture("resources/textures/b.png")), "texture"), new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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public GameObject planeObject = new GameObject("resources/objects/plane.mesh", new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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public GameObject dragonObject = new GameObject("resources/models/dragon.obj", "resources/textures/b.png", new Vector3f(0, 0, 0), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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public ThirdPersonCamera camera = new ThirdPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), cubeObject, 0.5f, 5, 0.1f, 12f, true, true, true);
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// public FirstPersonCamera camera = new FirstPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), 0.1f, 0.15f);
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public Test() throws Exception {
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}
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public void run() throws Exception {
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setup();
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while (!(display.shouldClose())) {
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loop();
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}
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close();
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}
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public void loop() throws Exception {
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//First updating
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int frames = display.update();
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display.setWindowName(display.getWindowName().substring(0, 4) + " (Frames : " + frames + ")");
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if (display.isLocked()) {
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camera.standardKeybindUpdate();
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}
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if (i.buttonPress(GLFW.GLFW_MOUSE_BUTTON_LEFT)) {
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if (!lockToggle) {
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lockToggle = true;
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display.mouseState(true);
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}
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} else if (i.isKeyDown(GLFW.GLFW_KEY_ESCAPE)) {
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lockToggle = false;
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display.mouseState(lockToggle);
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}
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i.reset();
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// Now Render!
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// rendering the cube and plane
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renderer.renderMesh(cubeObject, camera);
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renderer.renderMesh(planeObject, camera);
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renderer.renderMesh(dragonObject, camera);
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//swap buffers so the new one will appear
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display.reset();
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}
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public void setup() throws Exception {
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//First, set up the display
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display = new Display(WIDTH, HEIGHT, windowName, 70, 0.1f, 1000f);
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display.create();
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// Open the shaders
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shader = new Shader(Shader.VERTEXSHADER, Shader.FRAGSHADER);
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// Set up the renderer
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renderer = new Renderer(display, shader);
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// Changing the background color
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display.setBackgroundColor(0.53f, .81f, 0.92f);
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// Creating / displaying the cube and plane
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planeObject.create();
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cubeObject.create();
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dragonObject.create();
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// Creating the shader
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shader.create();
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// Creating the input
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i = new Input(display);
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// Creating the camera
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camera.create(i);
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}
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public void close() {
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// Removing everything
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display.destroy();
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shader.destroy();
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cubeObject.destroy();
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planeObject.destroy();
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dragonObject.destroy();
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}
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public static void main(String[] args) throws Exception {
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//Running
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new Test().run();
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}
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}
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package org.hl.engine.graphics;
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package org.hl.engine.graphics;
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import org.hl.engine.math.Vector3f;
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import org.hl.engine.math.lalg.Vector2f;
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import org.hl.engine.math.lalg.Vector3f;
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public class Vertex {
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public class Vertex {
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package org.hl.engine.io;
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package org.hl.engine.io;
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import org.hl.engine.math.Vector3f;
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import org.hl.engine.math.lalg.Vector3f;
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import org.hl.engine.math.lalg.Matrix4f;
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import org.lwjgl.glfw.GLFWVidMode;
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import org.lwjgl.glfw.GLFWVidMode;
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import org.lwjgl.glfw.GLFWWindowSizeCallback;
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import org.lwjgl.glfw.GLFWWindowSizeCallback;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GL;
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package org.hl.engine.math;
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package org.hl.engine.math.lalg;
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import java.util.Objects;
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import java.util.Objects;
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