oops, removing the testing class for deployment

This commit is contained in:
EvilMuffinHa 2020-05-30 15:32:26 -04:00
parent 53c8740e13
commit 92d82e26ce
4 changed files with 5 additions and 196 deletions

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@ -1,193 +0,0 @@
import org.hl.engine.graphics.*;
import org.hl.engine.io.Display;
import org.hl.engine.io.Input;
import org.hl.engine.math.lalg.Vector3f;
import org.hl.engine.math.lalg.Vector2f;
import org.hl.engine.objects.FirstPersonCamera;
import org.hl.engine.objects.GameObject;
import org.hl.engine.objects.ThirdPersonCamera;
import org.hl.engine.utils.FileUtils;
import org.lwjgl.glfw.GLFW;
import java.io.IOException;
public class Test implements Game {
// Defining original parts of the game
public final static int WIDTH = 1280, HEIGHT = 760;
public final String windowName = "Game!";
public Display display;
public Input i;
public Renderer renderer;
public Shader shader;
public boolean lockToggle = false;
public GameObject cubeObject = new GameObject(new Mesh(new Vertex[] {
//Back face
new Vertex(new Vector3f(-0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 0.0f)),
new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(1.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, 0.5f, -0.5f), new Vector2f(1.0f, 0.0f)),
//Front face
new Vertex(new Vector3f(-0.5f, 0.5f, 0.5f), new Vector2f(0.0f, 0.0f)),
new Vertex(new Vector3f(-0.5f, -0.5f, 0.5f), new Vector2f(0.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, -0.5f, 0.5f), new Vector2f(1.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, 0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
//Right face
new Vertex(new Vector3f( 0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 0.0f)),
new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, -0.5f, 0.5f), new Vector2f(1.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, 0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
//Left face
new Vertex(new Vector3f(-0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 0.0f)),
new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
new Vertex(new Vector3f(-0.5f, -0.5f, 0.5f), new Vector2f(1.0f, 1.0f)),
new Vertex(new Vector3f(-0.5f, 0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
//Top face
new Vertex(new Vector3f(-0.5f, 0.5f, 0.5f), new Vector2f(0.0f, 0.0f)),
new Vertex(new Vector3f(-0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, 0.5f, -0.5f), new Vector2f(1.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, 0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
//Bottom face
new Vertex(new Vector3f(-0.5f, -0.5f, 0.5f), new Vector2f(0.0f, 0.0f)),
new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(1.0f, 1.0f)),
new Vertex(new Vector3f( 0.5f, -0.5f, 0.5f), new Vector2f(1.0f, 0.0f)),
}, new int[] {
//Back face
0, 1, 3,
3, 1, 2,
//Front face
4, 5, 7,
7, 5, 6,
//Right face
8, 9, 11,
11, 9, 10,
//Left face
12, 13, 15,
15, 13, 14,
//Top face
16, 17, 19,
19, 17, 18,
//Bottom face
20, 21, 23,
23, 21, 22
}, new Material(new Texture("resources/textures/b.png")), "texture"), new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
public GameObject planeObject = new GameObject("resources/objects/plane.mesh", new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
public GameObject dragonObject = new GameObject("resources/models/dragon.obj", "resources/textures/b.png", new Vector3f(0, 0, 0), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
public ThirdPersonCamera camera = new ThirdPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), cubeObject, 0.5f, 5, 0.1f, 12f, true, true, true);
// public FirstPersonCamera camera = new FirstPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), 0.1f, 0.15f);
public Test() throws Exception {
}
public void run() throws Exception {
setup();
while (!(display.shouldClose())) {
loop();
}
close();
}
public void loop() throws Exception {
//First updating
int frames = display.update();
display.setWindowName(display.getWindowName().substring(0, 4) + " (Frames : " + frames + ")");
if (display.isLocked()) {
camera.standardKeybindUpdate();
}
if (i.buttonPress(GLFW.GLFW_MOUSE_BUTTON_LEFT)) {
if (!lockToggle) {
lockToggle = true;
display.mouseState(true);
}
} else if (i.isKeyDown(GLFW.GLFW_KEY_ESCAPE)) {
lockToggle = false;
display.mouseState(lockToggle);
}
i.reset();
// Now Render!
// rendering the cube and plane
renderer.renderMesh(cubeObject, camera);
renderer.renderMesh(planeObject, camera);
renderer.renderMesh(dragonObject, camera);
//swap buffers so the new one will appear
display.reset();
}
public void setup() throws Exception {
//First, set up the display
display = new Display(WIDTH, HEIGHT, windowName, 70, 0.1f, 1000f);
display.create();
// Open the shaders
shader = new Shader(Shader.VERTEXSHADER, Shader.FRAGSHADER);
// Set up the renderer
renderer = new Renderer(display, shader);
// Changing the background color
display.setBackgroundColor(0.53f, .81f, 0.92f);
// Creating / displaying the cube and plane
planeObject.create();
cubeObject.create();
dragonObject.create();
// Creating the shader
shader.create();
// Creating the input
i = new Input(display);
// Creating the camera
camera.create(i);
}
public void close() {
// Removing everything
display.destroy();
shader.destroy();
cubeObject.destroy();
planeObject.destroy();
dragonObject.destroy();
}
public static void main(String[] args) throws Exception {
//Running
new Test().run();
}
}

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package org.hl.engine.graphics; package org.hl.engine.graphics;
import org.hl.engine.math.Vector3f; import org.hl.engine.math.lalg.Vector2f;
import org.hl.engine.math.lalg.Vector3f;
public class Vertex { public class Vertex {

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@ -1,5 +1,6 @@
package org.hl.engine.io; package org.hl.engine.io;
import org.hl.engine.math.Vector3f; import org.hl.engine.math.lalg.Vector3f;
import org.hl.engine.math.lalg.Matrix4f;
import org.lwjgl.glfw.GLFWVidMode; import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.glfw.GLFWWindowSizeCallback; import org.lwjgl.glfw.GLFWWindowSizeCallback;
import org.lwjgl.opengl.GL; import org.lwjgl.opengl.GL;

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@ -1,4 +1,4 @@
package org.hl.engine.math; package org.hl.engine.math.lalg;
import java.util.Objects; import java.util.Objects;