parent
56c316fc49
commit
8c94a73d70
|
@ -1,7 +1,10 @@
|
||||||
import org.hl.engine.graphics.*;
|
import org.hl.engine.graphics.Mesh;
|
||||||
|
import org.hl.engine.graphics.Renderer;
|
||||||
|
import org.hl.engine.graphics.Shader;
|
||||||
|
import org.hl.engine.graphics.Vertex;
|
||||||
import org.hl.engine.io.Display;
|
import org.hl.engine.io.Display;
|
||||||
import org.hl.engine.io.Input;
|
import org.hl.engine.io.Input;
|
||||||
import org.hl.engine.math.lalg.*;
|
import org.hl.engine.math.Vector3f;
|
||||||
import org.lwjgl.glfw.GLFW;
|
import org.lwjgl.glfw.GLFW;
|
||||||
|
|
||||||
|
|
||||||
|
@ -15,16 +18,16 @@ public class Test {
|
||||||
public Shader shader;
|
public Shader shader;
|
||||||
|
|
||||||
public Mesh mesh = new Mesh(new Vertex[] {
|
public Mesh mesh = new Mesh(new Vertex[] {
|
||||||
new Vertex(new Vector3f(-0.5F, 0.5F, 0.0F), new Vector3f(0, 0, 1.0F), new Vector2f(0, 0)),
|
new Vertex(new Vector3f(-0.5F, 0.5F, 0.0F), new Vector3f(0, 0, 1.0F)),
|
||||||
new Vertex(new Vector3f(-0.5F, -0.5F, 0.0F), new Vector3f(0, 0, 1.0F), new Vector2f(0, 1)),
|
new Vertex(new Vector3f(-0.5F, -0.5F, 0.0F), new Vector3f(0, 0, 1.0F)),
|
||||||
new Vertex(new Vector3f(0.5F, -0.5F, 0.0F), new Vector3f(1.0F, 0, 1.0F), new Vector2f(1, 1)),
|
new Vertex(new Vector3f(0.5F, -0.5F, 0.0F), new Vector3f(1.0F, 0, 1.0F)),
|
||||||
new Vertex(new Vector3f(0.5F, 0.5F, 0.0F), new Vector3f(1.0F, 0, 1.0F), new Vector2f(1, 0)),
|
new Vertex(new Vector3f(0.5F, 0.5F, 0.0F), new Vector3f(1.0F, 0, 1.0F) ),
|
||||||
|
|
||||||
}, new int[] {
|
}, new int[] {
|
||||||
0, 1, 2,
|
0, 1, 2,
|
||||||
0, 2, 3
|
0, 2, 3
|
||||||
|
|
||||||
}, new Material("/textures/beautiful.png"));
|
});
|
||||||
|
|
||||||
public void run() {
|
public void run() {
|
||||||
init();
|
init();
|
||||||
|
|
|
@ -14,16 +14,13 @@ public class Material {
|
||||||
|
|
||||||
private int width, height;
|
private int width, height;
|
||||||
private int textureID;
|
private int textureID;
|
||||||
private String path;
|
|
||||||
|
|
||||||
public Material(String path) {
|
public Material(String path) {
|
||||||
|
|
||||||
this.path = path;
|
this.image = TextureLoader.loadImage(path); //The path is inside the jar file
|
||||||
|
|
||||||
}
|
}
|
||||||
public void create() {
|
public void create() {
|
||||||
// Loading image on create
|
|
||||||
this.image = TextureLoader.loadImage(path); //The path is inside the jar file
|
|
||||||
this.width = this.image.getWidth();
|
this.width = this.image.getWidth();
|
||||||
this.height = this.image.getHeight();
|
this.height = this.image.getHeight();
|
||||||
this.textureID = TextureLoader.loadTexture(image);
|
this.textureID = TextureLoader.loadTexture(image);
|
||||||
|
|
|
@ -12,14 +12,12 @@ import java.nio.IntBuffer;
|
||||||
public class Mesh {
|
public class Mesh {
|
||||||
private Vertex[] vertices;
|
private Vertex[] vertices;
|
||||||
private int[] indices;
|
private int[] indices;
|
||||||
private Material material;
|
private int vertexArrayObject, positionBufferObject, indicesBufferObject, colorBufferObject;
|
||||||
private int vertexArrayObject, positionBufferObject, indicesBufferObject, colorBufferObject, textureBufferObject;
|
|
||||||
|
|
||||||
// A group of vertices combined based on the indexes
|
// A group of vertices combined based on the indexes
|
||||||
public Mesh(Vertex[] vertices, int[] indices, Material material) {
|
public Mesh(Vertex[] vertices, int[] indices) {
|
||||||
this.vertices = vertices;
|
this.vertices = vertices;
|
||||||
this.indices = indices;
|
this.indices = indices;
|
||||||
this.material = material;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Destroy the mesh
|
// Destroy the mesh
|
||||||
|
@ -27,8 +25,6 @@ public class Mesh {
|
||||||
GL15.glDeleteBuffers(positionBufferObject);
|
GL15.glDeleteBuffers(positionBufferObject);
|
||||||
GL15.glDeleteBuffers(indicesBufferObject);
|
GL15.glDeleteBuffers(indicesBufferObject);
|
||||||
GL15.glDeleteBuffers(colorBufferObject);
|
GL15.glDeleteBuffers(colorBufferObject);
|
||||||
GL15.glDeleteBuffers(textureBufferObject);
|
|
||||||
material.destroy();
|
|
||||||
|
|
||||||
GL30.glDeleteVertexArrays(vertexArrayObject);
|
GL30.glDeleteVertexArrays(vertexArrayObject);
|
||||||
}
|
}
|
||||||
|
@ -59,19 +55,8 @@ public class Mesh {
|
||||||
return colorBufferObject;
|
return colorBufferObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getTextureBufferObject() {
|
|
||||||
return textureBufferObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Material getMaterial() {
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void create() {
|
public void create() {
|
||||||
|
|
||||||
// Create the material
|
|
||||||
material.create();
|
|
||||||
|
|
||||||
// Creates the mesh by formatting the vertices and indices and inputting them to OpenGL
|
// Creates the mesh by formatting the vertices and indices and inputting them to OpenGL
|
||||||
vertexArrayObject = GL30.glGenVertexArrays();
|
vertexArrayObject = GL30.glGenVertexArrays();
|
||||||
GL30.glBindVertexArray(vertexArrayObject);
|
GL30.glBindVertexArray(vertexArrayObject);
|
||||||
|
@ -103,16 +88,6 @@ public class Mesh {
|
||||||
|
|
||||||
colorBufferObject = storeData(colorBuffer, 1, 3);
|
colorBufferObject = storeData(colorBuffer, 1, 3);
|
||||||
|
|
||||||
FloatBuffer textureBuffer = MemoryUtil.memAllocFloat(vertices.length * 2);
|
|
||||||
float[] textureData = new float[vertices.length * 3];
|
|
||||||
for (int i = 0; i < vertices.length; i ++ ) {
|
|
||||||
textureData[i * 2] = vertices[i].getTextureCoordinates().getX();
|
|
||||||
textureData[i * 2 + 1] = vertices[i].getTextureCoordinates().getY();
|
|
||||||
}
|
|
||||||
textureBuffer.put(colorData).flip();
|
|
||||||
|
|
||||||
textureBufferObject = storeData(textureBuffer, 2, 2);
|
|
||||||
|
|
||||||
IntBuffer indicesBuffer = MemoryUtil.memAllocInt(indices.length);
|
IntBuffer indicesBuffer = MemoryUtil.memAllocInt(indices.length);
|
||||||
indicesBuffer.put(indices).flip();
|
indicesBuffer.put(indices).flip();
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
package org.hl.engine.graphics;
|
package org.hl.engine.graphics;
|
||||||
|
|
||||||
import org.lwjgl.opengl.GL11;
|
import org.lwjgl.opengl.GL11;
|
||||||
import org.lwjgl.opengl.GL13;
|
|
||||||
import org.lwjgl.opengl.GL15;
|
import org.lwjgl.opengl.GL15;
|
||||||
import org.lwjgl.opengl.GL30;
|
import org.lwjgl.opengl.GL30;
|
||||||
|
|
||||||
|
@ -20,10 +19,8 @@ public class Renderer {
|
||||||
GL30.glBindVertexArray(mesh.getVertexArrayObject());
|
GL30.glBindVertexArray(mesh.getVertexArrayObject());
|
||||||
GL30.glEnableVertexAttribArray(0);
|
GL30.glEnableVertexAttribArray(0);
|
||||||
GL30.glEnableVertexAttribArray(1);
|
GL30.glEnableVertexAttribArray(1);
|
||||||
GL30.glEnableVertexAttribArray(2);
|
|
||||||
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, mesh.getIndicesBufferObject());
|
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, mesh.getIndicesBufferObject());
|
||||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
|
||||||
GL13.glBindTexture(GL11.GL_TEXTURE_2D, mesh.getMaterial().getTextureID());
|
|
||||||
shader.bind();
|
shader.bind();
|
||||||
|
|
||||||
GL11.glDrawElements(GL11.GL_TRIANGLES, mesh.getIndices().length, GL11.GL_UNSIGNED_INT, 0);
|
GL11.glDrawElements(GL11.GL_TRIANGLES, mesh.getIndices().length, GL11.GL_UNSIGNED_INT, 0);
|
||||||
|
@ -31,7 +28,6 @@ public class Renderer {
|
||||||
shader.unbind();
|
shader.unbind();
|
||||||
GL30.glDisableVertexAttribArray(0);
|
GL30.glDisableVertexAttribArray(0);
|
||||||
GL30.glDisableVertexAttribArray(1);
|
GL30.glDisableVertexAttribArray(1);
|
||||||
GL30.glDisableVertexAttribArray(2);
|
|
||||||
GL30.glBindVertexArray(0);
|
GL30.glBindVertexArray(0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
package org.hl.engine.graphics;
|
package org.hl.engine.graphics;
|
||||||
|
|
||||||
import org.hl.engine.math.lalg.Vector2f;
|
import org.hl.engine.math.Vector3f;
|
||||||
import org.hl.engine.math.lalg.Vector3f;
|
|
||||||
|
|
||||||
public class Vertex {
|
public class Vertex {
|
||||||
|
|
||||||
|
@ -9,22 +8,16 @@ public class Vertex {
|
||||||
|
|
||||||
private Vector3f position;
|
private Vector3f position;
|
||||||
private Vector3f color;
|
private Vector3f color;
|
||||||
private Vector2f textureCoordinates;
|
|
||||||
|
|
||||||
public Vertex (Vector3f position, Vector3f color, Vector2f textureCoordinates) {
|
public Vertex (Vector3f position, Vector3f color) {
|
||||||
this.position = position;
|
this.position = position;
|
||||||
this.color = color;
|
this.color = color;
|
||||||
this.textureCoordinates = textureCoordinates;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3f getPosition() {
|
public Vector3f getPosition() {
|
||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2f getTextureCoordinates() {
|
|
||||||
return textureCoordinates;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3f getColor() {
|
public Vector3f getColor() {
|
||||||
return color;
|
return color;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
package org.hl.engine.io;
|
package org.hl.engine.io;
|
||||||
import org.hl.engine.math.lalg.Vector3f;
|
import org.hl.engine.math.Vector3f;
|
||||||
import org.lwjgl.glfw.GLFWVidMode;
|
import org.lwjgl.glfw.GLFWVidMode;
|
||||||
import org.lwjgl.glfw.GLFWWindowSizeCallback;
|
import org.lwjgl.glfw.GLFWWindowSizeCallback;
|
||||||
import org.lwjgl.opengl.GL;
|
import org.lwjgl.opengl.GL;
|
||||||
|
@ -102,8 +102,8 @@ public class Display {
|
||||||
System.exit(1);
|
System.exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL11.GL_TRUE);
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL11.GL_TRUE);
|
||||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
package org.hl.engine.math.lalg;
|
package org.hl.engine.math;
|
||||||
|
|
||||||
public class Vector3f {
|
public class Vector3f {
|
||||||
private float x;
|
private float x;
|
|
@ -1,32 +0,0 @@
|
||||||
package org.hl.engine.math.lalg;
|
|
||||||
|
|
||||||
public class Vector2f {
|
|
||||||
private float x, y;
|
|
||||||
|
|
||||||
// Just a vector if you know what I mean
|
|
||||||
public Vector2f (float x, float y) {
|
|
||||||
this.x = x;
|
|
||||||
this.y = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getX() {
|
|
||||||
return x;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setX(float x) {
|
|
||||||
this.x = x;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getY() {
|
|
||||||
return y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setY(float y) {
|
|
||||||
this.y = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setVector(float x, float y) {
|
|
||||||
this.x = x;
|
|
||||||
this.y = y;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,5 +1,6 @@
|
||||||
package org.hl.engine.utils;
|
package org.hl.engine.utils;
|
||||||
|
|
||||||
|
// Original TextureLoader by Krythic (replaces SlickUtils texture loader)
|
||||||
|
|
||||||
import java.awt.image.BufferedImage;
|
import java.awt.image.BufferedImage;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
|
|
|
@ -1,12 +1,9 @@
|
||||||
#version 460 core
|
#version 330 core
|
||||||
|
|
||||||
in vec3 passColor;
|
in vec3 passColor;
|
||||||
in vec3 passTextureCoord;
|
|
||||||
|
|
||||||
out vec4 outColor;
|
out vec4 outColor;
|
||||||
|
|
||||||
uniform sampler2D tex;
|
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
outColor = texture(tex, passTextureCoord);
|
outColor = vec4(passColor, 1.0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,14 +1,11 @@
|
||||||
#version 460 core
|
#version 330 core
|
||||||
|
|
||||||
in vec3 position;
|
layout(location = 0) in vec3 position;
|
||||||
in vec3 color;
|
layout(location = 1) in vec3 color;
|
||||||
in vec2 textureCoordinates;
|
|
||||||
|
|
||||||
out vec3 passColor;
|
out vec3 passColor;
|
||||||
out vec2 passTextureCoord;
|
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
gl_Position = vec4(position, 1.0);
|
gl_Position = vec4(position, 1.0);
|
||||||
passColor = color;
|
passColor = color;
|
||||||
passTextureCoord = textureCoordinates;
|
|
||||||
}
|
}
|
Binary file not shown.
Before Width: | Height: | Size: 5.6 KiB |
Reference in New Issue
Block a user