3D models
This commit is contained in:
parent
3192682853
commit
68720e1d1f
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@ -4,6 +4,7 @@
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<exclude-output />
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/resources" isTestSource="false" />
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</content>
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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BIN
resources/models/bunny.stl
Normal file
BIN
resources/models/bunny.stl
Normal file
Binary file not shown.
200007
resources/models/dragon.obj
Executable file
200007
resources/models/dragon.obj
Executable file
File diff suppressed because it is too large
Load Diff
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@ -3,6 +3,7 @@ import org.hl.engine.io.Display;
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import org.hl.engine.io.Input;
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import org.hl.engine.io.Input;
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import org.hl.engine.math.lalg.Vector3f;
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import org.hl.engine.math.lalg.Vector3f;
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import org.hl.engine.math.lalg.Vector2f;
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import org.hl.engine.math.lalg.Vector2f;
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import org.hl.engine.objects.FirstPersonCamera;
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import org.hl.engine.objects.GameObject;
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import org.hl.engine.objects.GameObject;
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import org.hl.engine.objects.ThirdPersonCamera;
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import org.hl.engine.objects.ThirdPersonCamera;
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import org.hl.engine.utils.FileUtils;
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import org.hl.engine.utils.FileUtils;
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@ -20,6 +21,8 @@ public class Test implements Game {
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public Renderer renderer;
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public Renderer renderer;
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public Shader shader;
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public Shader shader;
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public Mesh dragon = ModelLoader.loadModel("resources/models/dragon.obj", "resources/textures/b.png");
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public Mesh cube = new Mesh(new Vertex[] {
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public Mesh cube = new Mesh(new Vertex[] {
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//Back face
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//Back face
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new Vertex(new Vector3f(-0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 0.0f)),
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new Vertex(new Vector3f(-0.5f, 0.5f, -0.5f), new Vector2f(0.0f, 0.0f)),
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@ -84,16 +87,15 @@ public class Test implements Game {
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public boolean lockToggle = false;
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public boolean lockToggle = false;
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public GameObject[] gameObjects = new GameObject[500];
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public GameObject cubeObject = new GameObject(cube, new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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public GameObject cubeObject = new GameObject(cube, new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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//public GameObject planeObject = new GameObject(plane, new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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public GameObject planeObject = new GameObject("resources/objects/plane.mesh", new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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public GameObject planeObject = new GameObject("resources/objects/plane.mesh", new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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public GameObject dragonObject = new GameObject(dragon, new Vector3f(0, 0, 0), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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public ThirdPersonCamera camera = new ThirdPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), cubeObject, 0.5f, 5, 0.1f, 20f, true, true, true);
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// public ThirdPersonCamera camera = new ThirdPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), cubeObject, 0.5f, 5, 0.1f, 20f, false, true, true);
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public FirstPersonCamera camera = new FirstPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), 0.5f, 0.15f);
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public Test() throws Exception {
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public Test() throws Exception {
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}
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}
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@ -138,13 +140,10 @@ public class Test implements Game {
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// rendering the cube and plane
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// rendering the cube and plane
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renderer.renderMesh(cubeObject, camera);
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renderer.renderMesh(cubeObject, camera);
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renderer.renderMesh(planeObject, camera);
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renderer.renderMesh(planeObject, camera);
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renderer.renderMesh(dragonObject, camera);
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//swap buffers so the new one will appear
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//swap buffers so the new one will appear
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for (GameObject gameObject : gameObjects) {
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display.reset();
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renderer.renderMesh(gameObject, camera);
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}
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display.swapBuffers();
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}
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}
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@ -167,19 +166,12 @@ public class Test implements Game {
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// Creating / displaying the cube and plane
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// Creating / displaying the cube and plane
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planeObject.create();
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planeObject.create();
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cubeObject.create();
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dragonObject.create();
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// Creating the shader
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// Creating the shader
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shader.create();
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shader.create();
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for (int i = 0; i < gameObjects.length; i ++) {
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gameObjects[i] = new GameObject(cube, new Vector3f( (float)Math.random()*50 - 25 , (float)Math.random()*50, (float)Math.random()*50 - 25), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
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}
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for (GameObject gameObject : gameObjects) {
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gameObject.create();
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}
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// Creating the input
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// Creating the input
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i = new Input(display);
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i = new Input(display);
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@ -195,9 +187,7 @@ public class Test implements Game {
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shader.destroy();
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shader.destroy();
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cubeObject.destroy();
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cubeObject.destroy();
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planeObject.destroy();
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planeObject.destroy();
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for (GameObject gameObject : gameObjects) {
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dragonObject.destroy();
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gameObject.destroy();
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}
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}
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}
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public static void main(String[] args) throws Exception {
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public static void main(String[] args) throws Exception {
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@ -151,4 +151,8 @@ public class Mesh {
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public boolean isType() {
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public boolean isType() {
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return type;
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return type;
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}
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}
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public void setMaterial(Material material) {
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this.material = material;
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}
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}
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}
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61
src/org/hl/engine/graphics/ModelLoader.java
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61
src/org/hl/engine/graphics/ModelLoader.java
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@ -0,0 +1,61 @@
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package org.hl.engine.graphics;
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import org.hl.engine.math.lalg.Vector2f;
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import org.hl.engine.math.lalg.Vector3f;
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import org.lwjgl.assimp.*;
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public class ModelLoader {
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public static Mesh loadModel(String path, String texture) throws Exception {
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AIScene scene = Assimp.aiImportFile(path, Assimp.aiProcess_JoinIdenticalVertices | Assimp.aiProcess_Triangulate);
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if (scene == null) {
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throw new Exception("Couldn't load model at " + path);
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}
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AIMesh mesh = AIMesh.create(scene.mMeshes().get(0));
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int vertexCount = mesh.mNumVertices();
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AIVector3D.Buffer vertices = mesh.mVertices();
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AIVector3D.Buffer normals = mesh.mNormals();
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Vertex[] vertexList = new Vertex[vertexCount];
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for (int i = 0; i < vertexCount; i ++) {
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AIVector3D vertex = vertices.get(i);
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Vector3f engineVertex = new Vector3f(vertex.x(), vertex.y(), vertex.z());
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AIVector3D normal = normals.get(i);
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Vector3f engineNormal = new Vector3f(normal.x(), normal.y(), normal.z());
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Vector2f meshTextureCoord = new Vector2f(0, 0);
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if (mesh.mNumUVComponents().get(0) != 0) {
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AIVector3D tex = mesh.mTextureCoords(0).get(i);
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meshTextureCoord.setX(tex.x());
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meshTextureCoord.setY(tex.y());
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}
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vertexList[i] = new Vertex(engineVertex, meshTextureCoord, engineNormal);
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}
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int faceCount = mesh.mNumFaces();
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AIFace.Buffer indices = mesh.mFaces();
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int[] indicesList = new int[faceCount*3];
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for (int i = 0; i < faceCount; i ++) {
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AIFace face = indices.get(i);
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indicesList[i * 3 + 0] = face.mIndices().get(0);
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indicesList[i * 3 + 1] = face.mIndices().get(1);
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indicesList[i * 3 + 2] = face.mIndices().get(2);
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}
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return new Mesh(vertexList, indicesList, new Material(new Texture(texture)), "texture");
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}
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}
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@ -8,7 +8,7 @@ public class Vertex {
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// Just a vertex
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// Just a vertex
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private Vector3f position;
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private Vector3f position, normal;
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private Vector3f color;
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private Vector3f color;
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private Vector2f textureCoords;
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private Vector2f textureCoords;
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private boolean type;
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private boolean type;
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this.color = new Vector3f(1, 1, 1);
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this.color = new Vector3f(1, 1, 1);
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}
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}
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public Vertex(Vector3f position, Vector2f textureCoords, Vector3f normal) {
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this.position = position;
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this.textureCoords = textureCoords;
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this.normal = normal;
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this.color = new Vector3f(1, 1, 1);
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}
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public Vertex(Vector3f position, Vector3f color) {
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public Vertex(Vector3f position, Vector3f color) {
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this.position = position;
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this.position = position;
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this.color = color;
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this.color = color;
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public boolean isType() {
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public boolean isType() {
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return type;
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return type;
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}
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}
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public Vector3f getNormal() {
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return normal;
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}
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}
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}
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@ -254,4 +254,8 @@ public class Display {
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public void setBackgroundColor(float r, float g, float b) {
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public void setBackgroundColor(float r, float g, float b) {
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background.setVector(r, g, b);
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background.setVector(r, g, b);
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}
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}
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public void reset() {
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swapBuffers();
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}
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}
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}
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@ -28,9 +28,7 @@ public class GameObject {
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}
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}
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public GameObject(String meshFileName, Vector3f position, Vector3f rotation, Vector3f scale) throws Exception {
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public GameObject(String meshFileName, Vector3f position, Vector3f rotation, Vector3f scale) throws Exception {
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if (!meshFileName.endsWith(".mesh")) {
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if (!meshFileName.endsWith(".mesh")) { throw new Exception("Wrong file type! "); }
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throw new Exception("Wrong file type! ");
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}
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Yaml yaml = new Yaml();
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Yaml yaml = new Yaml();
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FileInputStream inputStream = new FileInputStream(meshFileName);
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FileInputStream inputStream = new FileInputStream(meshFileName);
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YMesh yMesh = yaml.loadAs(inputStream, YMesh.class);
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YMesh yMesh = yaml.loadAs(inputStream, YMesh.class);
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@ -54,22 +52,17 @@ public class GameObject {
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if (!type.equals("texture") && !type.equals("color")) {
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if (!type.equals("texture") && !type.equals("color")) {
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throw new Exception("Incorrect type. Type can only be texture or color. ");
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throw new Exception("Incorrect type. Type can only be texture or color. ");
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}
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}
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for (int i = 0; i < vertices.length; i ++) {
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for (int i = 0; i < vertices.length; i ++) {
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Vertex value = new Vertex(
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Vertex value = new Vertex(
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new Vector3f(vertices[i].getVertex().get(0), vertices[i].getVertex().get(1), vertices[i].getVertex().get(2)),
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new Vector3f(vertices[i].getVertex().get(0), vertices[i].getVertex().get(1), vertices[i].getVertex().get(2)),
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new Vector3f(vertices[i].getColor().get(0), vertices[i].getColor().get(1), vertices[i].getColor().get(2)),
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new Vector3f(vertices[i].getColor().get(0), vertices[i].getColor().get(1), vertices[i].getColor().get(2)),
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new Vector2f(vertices[i].getTexture().get(0), vertices[i].getTexture().get(1))
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new Vector2f(vertices[i].getTexture().get(0), vertices[i].getTexture().get(1)));
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);
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meshFormat[i] = value;
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meshFormat[i] = value;
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}
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}
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int[] indices = new int[cull.length];
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int[] indices = new int[cull.length];
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for (int j = 0; j < cull.length; j ++) {
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for (int j = 0; j < cull.length; j ++) {
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indices[j] = cull[j];
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indices[j] = cull[j];
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}
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}
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this.mesh = new Mesh(meshFormat, indices, new Material(new Texture(texture)), type);
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this.mesh = new Mesh(meshFormat, indices, new Material(new Texture(texture)), type);
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this.position = position;
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this.position = position;
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this.scale = scale;
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this.scale = scale;
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