removing resources for deployment
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| texture: "resources/textures/thonk.png" | ||||
										
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								src/Test.java
									
									
									
									
									
								
							
							
						
						
									
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								src/Test.java
									
									
									
									
									
								
							| @ -1,193 +0,0 @@ | ||||
| import org.hl.engine.graphics.*; | ||||
| import org.hl.engine.io.Display; | ||||
| import org.hl.engine.io.Input; | ||||
| import org.hl.engine.math.lalg.Vector3f; | ||||
| import org.hl.engine.math.lalg.Vector2f; | ||||
| import org.hl.engine.objects.FirstPersonCamera; | ||||
| import org.hl.engine.objects.GameObject; | ||||
| import org.hl.engine.objects.ThirdPersonCamera; | ||||
| import org.hl.engine.utils.FileUtils; | ||||
| import org.lwjgl.glfw.GLFW; | ||||
| 
 | ||||
| import java.io.IOException; | ||||
| 
 | ||||
| 
 | ||||
| public class Test implements Game { | ||||
| 	// Defining original parts of the game | ||||
| 	public final static int WIDTH = 1280, HEIGHT = 760; | ||||
| 	public final String windowName = "Game!"; | ||||
| 	public Display display; | ||||
| 	public Input i; | ||||
| 	public Renderer renderer; | ||||
| 	public Shader shader; | ||||
| 
 | ||||
| 	public boolean lockToggle = false; | ||||
| 
 | ||||
| 	public GameObject cubeObject = new GameObject(new Mesh(new Vertex[] { | ||||
| 			//Back face | ||||
| 			new Vertex(new Vector3f(-0.5f,  0.5f, -0.5f), new Vector2f(0.0f, 0.0f)), | ||||
| 			new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(1.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f,  0.5f, -0.5f), new Vector2f(1.0f, 0.0f)), | ||||
| 
 | ||||
| 			//Front face | ||||
| 			new Vertex(new Vector3f(-0.5f,  0.5f,  0.5f), new Vector2f(0.0f, 0.0f)), | ||||
| 			new Vertex(new Vector3f(-0.5f, -0.5f,  0.5f), new Vector2f(0.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f, -0.5f,  0.5f), new Vector2f(1.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f,  0.5f,  0.5f), new Vector2f(1.0f, 0.0f)), | ||||
| 
 | ||||
| 			//Right face | ||||
| 			new Vertex(new Vector3f( 0.5f,  0.5f, -0.5f), new Vector2f(0.0f, 0.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f, -0.5f,  0.5f), new Vector2f(1.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f,  0.5f,  0.5f), new Vector2f(1.0f, 0.0f)), | ||||
| 
 | ||||
| 			//Left face | ||||
| 			new Vertex(new Vector3f(-0.5f,  0.5f, -0.5f), new Vector2f(0.0f, 0.0f)), | ||||
| 			new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f(-0.5f, -0.5f,  0.5f), new Vector2f(1.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f(-0.5f,  0.5f,  0.5f), new Vector2f(1.0f, 0.0f)), | ||||
| 
 | ||||
| 			//Top face | ||||
| 			new Vertex(new Vector3f(-0.5f,  0.5f,  0.5f), new Vector2f(0.0f, 0.0f)), | ||||
| 			new Vertex(new Vector3f(-0.5f,  0.5f, -0.5f), new Vector2f(0.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f,  0.5f, -0.5f), new Vector2f(1.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f,  0.5f,  0.5f), new Vector2f(1.0f, 0.0f)), | ||||
| 
 | ||||
| 			//Bottom face | ||||
| 			new Vertex(new Vector3f(-0.5f, -0.5f,  0.5f), new Vector2f(0.0f, 0.0f)), | ||||
| 			new Vertex(new Vector3f(-0.5f, -0.5f, -0.5f), new Vector2f(0.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f, -0.5f, -0.5f), new Vector2f(1.0f, 1.0f)), | ||||
| 			new Vertex(new Vector3f( 0.5f, -0.5f,  0.5f), new Vector2f(1.0f, 0.0f)), | ||||
| 	}, new int[] { | ||||
| 			//Back face | ||||
| 			0, 1, 3, | ||||
| 			3, 1, 2, | ||||
| 
 | ||||
| 			//Front face | ||||
| 			4, 5, 7, | ||||
| 			7, 5, 6, | ||||
| 
 | ||||
| 			//Right face | ||||
| 			8, 9, 11, | ||||
| 			11, 9, 10, | ||||
| 
 | ||||
| 			//Left face | ||||
| 			12, 13, 15, | ||||
| 			15, 13, 14, | ||||
| 
 | ||||
| 			//Top face | ||||
| 			16, 17, 19, | ||||
| 			19, 17, 18, | ||||
| 
 | ||||
| 			//Bottom face | ||||
| 			20, 21, 23, | ||||
| 			23, 21, 22 | ||||
| 	}, new Material(new Texture("resources/textures/b.png")), "texture"), new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1)); | ||||
| 
 | ||||
| 	public GameObject planeObject = new GameObject("resources/objects/plane.mesh", new Vector3f(0, 0, 0 ), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1)); | ||||
| 
 | ||||
| 	public GameObject dragonObject = new GameObject("resources/models/dragon.obj", "resources/textures/b.png", new Vector3f(0, 0, 0), new Vector3f(0, 0, 0), new Vector3f(1, 1, 1)); | ||||
| 
 | ||||
| 	public ThirdPersonCamera camera = new ThirdPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), cubeObject, 0.5f, 5, 0.1f, 12f, true, true, true); | ||||
| 
 | ||||
| 	// public FirstPersonCamera camera = new FirstPersonCamera(new Vector3f(0, 0, 5), new Vector3f(0, 0, 0), 0.1f, 0.15f); | ||||
| 
 | ||||
| 	public Test() throws Exception { | ||||
| 	} | ||||
| 
 | ||||
| 
 | ||||
| 	public void run() throws Exception { | ||||
| 		setup(); | ||||
| 		while (!(display.shouldClose())) { | ||||
| 			loop(); | ||||
| 		} | ||||
| 
 | ||||
| 		close(); | ||||
| 
 | ||||
| 	} | ||||
| 
 | ||||
| 	public void loop() throws Exception { | ||||
| 
 | ||||
| 
 | ||||
| 		//First updating | ||||
| 		int frames = display.update(); | ||||
| 		display.setWindowName(display.getWindowName().substring(0, 4) + " (Frames : " + frames + ")"); | ||||
| 		if (display.isLocked()) { | ||||
| 			camera.standardKeybindUpdate(); | ||||
| 		} | ||||
| 		if (i.buttonPress(GLFW.GLFW_MOUSE_BUTTON_LEFT)) { | ||||
| 			if (!lockToggle) { | ||||
| 				lockToggle = true; | ||||
| 				display.mouseState(true); | ||||
| 			} | ||||
| 		} else if (i.isKeyDown(GLFW.GLFW_KEY_ESCAPE)) { | ||||
| 			lockToggle = false; | ||||
| 			display.mouseState(lockToggle); | ||||
| 		} | ||||
| 
 | ||||
| 
 | ||||
| 		i.reset(); | ||||
| 
 | ||||
| 
 | ||||
| 		// Now Render! | ||||
| 
 | ||||
| 
 | ||||
| 		// rendering the cube and plane | ||||
| 		renderer.renderMesh(cubeObject, camera); | ||||
| 		renderer.renderMesh(planeObject, camera); | ||||
| 		renderer.renderMesh(dragonObject, camera); | ||||
| 		//swap buffers so the new one will appear | ||||
| 
 | ||||
| 		display.reset(); | ||||
| 	} | ||||
| 
 | ||||
| 
 | ||||
| 	public void setup() throws Exception { | ||||
| 
 | ||||
| 		//First, set up the display | ||||
| 		display = new Display(WIDTH, HEIGHT, windowName, 70, 0.1f, 1000f); | ||||
| 		display.create(); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 		// Open the shaders | ||||
| 		shader = new Shader(Shader.VERTEXSHADER, Shader.FRAGSHADER); | ||||
| 
 | ||||
| 		// Set up the renderer | ||||
| 		renderer = new Renderer(display, shader); | ||||
| 
 | ||||
| 		// Changing the background color | ||||
| 		display.setBackgroundColor(0.53f, .81f, 0.92f); | ||||
| 
 | ||||
| 		// Creating / displaying the cube and plane | ||||
| 		planeObject.create(); | ||||
| 		cubeObject.create(); | ||||
| 		dragonObject.create(); | ||||
| 
 | ||||
| 		// Creating the shader | ||||
| 		shader.create(); | ||||
| 
 | ||||
| 		// Creating the input | ||||
| 
 | ||||
| 		i = new Input(display); | ||||
| 
 | ||||
| 		// Creating the camera | ||||
| 		camera.create(i); | ||||
| 
 | ||||
| 	} | ||||
| 
 | ||||
| 	public void close() { | ||||
| 		// Removing everything | ||||
| 		display.destroy(); | ||||
| 		shader.destroy(); | ||||
| 		cubeObject.destroy(); | ||||
| 		planeObject.destroy(); | ||||
| 		dragonObject.destroy(); | ||||
| 	} | ||||
| 
 | ||||
| 	public static void main(String[] args) throws Exception { | ||||
| 		//Running | ||||
| 		new Test().run(); | ||||
| 	} | ||||
| } | ||||
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