adding a TextureLoader without using SlickUtils
This commit is contained in:
parent
14e4ed804a
commit
08928c65cb
44
src/org/hl/engine/graphics/Material.java
Normal file
44
src/org/hl/engine/graphics/Material.java
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
package org.hl.engine.graphics;
|
||||||
|
|
||||||
|
import org.hl.engine.utils.TextureLoader;
|
||||||
|
import org.lwjgl.opengl.GL11;
|
||||||
|
import org.lwjgl.openvr.Texture;
|
||||||
|
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
|
||||||
|
public class Material {
|
||||||
|
|
||||||
|
private Texture texture;
|
||||||
|
|
||||||
|
private BufferedImage image;
|
||||||
|
|
||||||
|
private int width, height;
|
||||||
|
private int textureID;
|
||||||
|
|
||||||
|
public Material(String path) {
|
||||||
|
|
||||||
|
this.image = TextureLoader.loadImage(path); //The path is inside the jar file
|
||||||
|
|
||||||
|
}
|
||||||
|
public void create() {
|
||||||
|
this.width = this.image.getWidth();
|
||||||
|
this.height = this.image.getHeight();
|
||||||
|
this.textureID = TextureLoader.loadTexture(image);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getWidth() {
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getHeight() {
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getTextureID() {
|
||||||
|
return textureID;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void destroy() {
|
||||||
|
GL11.glDeleteTextures(textureID);
|
||||||
|
}
|
||||||
|
}
|
70
src/org/hl/engine/utils/TextureLoader.java
Normal file
70
src/org/hl/engine/utils/TextureLoader.java
Normal file
|
@ -0,0 +1,70 @@
|
||||||
|
package org.hl.engine.utils;
|
||||||
|
|
||||||
|
// Original TextureLoader by Krythic (replaces SlickUtils texture loader)
|
||||||
|
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.nio.ByteBuffer;
|
||||||
|
|
||||||
|
import javax.imageio.ImageIO;
|
||||||
|
|
||||||
|
import org.lwjgl.BufferUtils;
|
||||||
|
import org.lwjgl.opengl.GL12;
|
||||||
|
|
||||||
|
import static org.lwjgl.opengl.GL11.*;
|
||||||
|
|
||||||
|
public class TextureLoader {
|
||||||
|
private static final int BYTES_PER_PIXEL = 4;//3 for RGB, 4 for RGBA
|
||||||
|
public static int loadTexture(BufferedImage image){
|
||||||
|
|
||||||
|
int[] pixels = new int[image.getWidth() * image.getHeight()];
|
||||||
|
image.getRGB(0, 0, image.getWidth(), image.getHeight(), pixels, 0, image.getWidth());
|
||||||
|
|
||||||
|
ByteBuffer buffer = BufferUtils.createByteBuffer(image.getWidth() * image.getHeight() * BYTES_PER_PIXEL); //4 for RGBA, 3 for RGB
|
||||||
|
|
||||||
|
for(int y = 0; y < image.getHeight(); y++){
|
||||||
|
for(int x = 0; x < image.getWidth(); x++){
|
||||||
|
int pixel = pixels[y * image.getWidth() + x];
|
||||||
|
buffer.put((byte) ((pixel >> 16) & 0xFF)); // Red component
|
||||||
|
buffer.put((byte) ((pixel >> 8) & 0xFF)); // Green component
|
||||||
|
buffer.put((byte) (pixel & 0xFF)); // Blue component
|
||||||
|
buffer.put((byte) ((pixel >> 24) & 0xFF)); // Alpha component. Only for RGBA
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer.flip(); //FOR THE LOVE OF GOD DO NOT FORGET THIS
|
||||||
|
|
||||||
|
// You now have a ByteBuffer filled with the color data of each pixel.
|
||||||
|
// Now just create a texture ID and bind it. Then you can load it using
|
||||||
|
// whatever OpenGL method you want, for example:
|
||||||
|
|
||||||
|
int textureID = glGenTextures(); //Generate texture ID
|
||||||
|
glBindTexture(GL_TEXTURE_2D, textureID); //Bind texture ID
|
||||||
|
|
||||||
|
//Setup wrap mode
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
//Setup texture scaling filtering
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
|
//Send texel data to OpenGL
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image.getWidth(), image.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||||
|
|
||||||
|
//Return the texture ID so we can bind it later again
|
||||||
|
return textureID;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BufferedImage loadImage(String loc)
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
return ImageIO.read(TextureLoader.class.getResource(loc));
|
||||||
|
} catch (IOException e) {
|
||||||
|
//Error Handling Here
|
||||||
|
System.err.println("Error with loading texture. ");
|
||||||
|
System.exit(1);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user