#!/bin/bash WINDOW_MODE=$(cat "${XDG_CACHE_HOME}/window_mode") if [ "$1" == "portrait" ] && [ "${WINDOW_MODE}" != "portrait" ]; then echo "portrait" > "${XDG_CACHE_HOME}"/window_mode rotate-screen eDP-1 left; xinput set-prop 9 --type=float "Coordinate Transformation Matrix" 0 -1 0 1 0 0 0 0 1 xinput set-prop 10 --type=float "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 pkill actuator; actuator "${XDG_CONFIG_HOME}/actuator/uzui/portrait.toml" & elif [ "$1" == "landscape" ] && [ "${WINDOW_MODE}" != "landscape" ]; then echo "landscape" > "${XDG_CACHE_HOME}"/window_mode rotate-screen eDP-1 normal; xinput set-prop 9 --type=float "Coordinate Transformation Matrix" 1 0 0 0 1 0 0 0 1 xinput set-prop 10 --type=float "Coordinate Transformation Matrix" 1 0 0 0 1 0 0 0 1 pkill actuator; actuator "${XDG_CONFIG_HOME}/actuator/uzui/landscape.toml" & elif [ "$1" == "tablet" ] && [ "${WINDOW_MODE}" != "tablet" ]; then echo "tablet" > "${XDG_CACHE_HOME}"/window_mode rotate-screen eDP-1 inverted; xinput set-prop 9 --type=float "Coordinate Transformation Matrix" -1 0 0 0 -1 0 0 0 1 xinput set-prop 10 --type=float "Coordinate Transformation Matrix" -1 0 1 0 -1 1 0 0 1 pkill actuator; actuator "${XDG_CONFIG_HOME}/actuator/uzui/tablet.toml" & fi