bro no way this is the issue

This commit is contained in:
h 2024-12-26 16:17:26 -05:00
parent 7fe2f7b438
commit 80fbd2f133
4 changed files with 105 additions and 83 deletions

View File

@ -254,6 +254,17 @@ vim.api.nvim_create_autocmd(
end end
}) })
for _, method in ipairs({ 'textDocument/diagnostic', 'workspace/diagnostic' }) do
local default_diagnostic_handler = vim.lsp.handlers[method]
vim.lsp.handlers[method] = function(err, result, context, config)
if err ~= nil and err.code == -32802 then
return
end
return default_diagnostic_handler(err, result, context, config)
end
end
-- vim.api.nvim_create_autocmd({ 'FileType', 'BufRead', 'BufReadPre', 'BufReadPost', 'BufWrite', 'BufWritePre', -- vim.api.nvim_create_autocmd({ 'FileType', 'BufRead', 'BufReadPre', 'BufReadPost', 'BufWrite', 'BufWritePre',
-- 'BufWritePost' }, { -- 'BufWritePost' }, {
-- pattern = "*", -- pattern = "*",

View File

@ -34,6 +34,9 @@ map('i', '<C-L>', '<c-g>u<Esc>[s1z=`]a<c-g>u', { noremap = true })
vim.cmd('colorscheme theme-nvim') vim.cmd('colorscheme theme-nvim')
vim.g.airline_theme = 'theme' vim.g.airline_theme = 'theme'
-- stupid fix for stupid problems i guess
vim.g["airline#extensions#whitespace#enabled"] = false
local color = require('base16-colorscheme').colors.base02 local color = require('base16-colorscheme').colors.base02
vim.api.nvim_set_hl(0, 'LineNr', { fg = color, bg = "none" }) vim.api.nvim_set_hl(0, 'LineNr', { fg = color, bg = "none" })

View File

@ -29,6 +29,7 @@ return require('packer').startup({
highlight = { enable = true, disable = { "latex" } }, highlight = { enable = true, disable = { "latex" } },
indent = { enable = true }, indent = { enable = true },
ensure_installed = "all", ensure_installed = "all",
}) })
end end
} }

View File

@ -3,14 +3,21 @@
################################# #################################
# Enabled client-side shadows on windows. Note desktop windows # Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option. # unless explicitly requested using the wintypes option.
# #
# shadow = false # shadow = false
shadow = true; shadow = true;
shadow-exclude-reg = "x30+0+0"; # shadow-exclude = [ "x = 0 && y = 0 && override_redirect = true" ]
# shadow-exclude = [
# "! name~=''"
# ]
# clip-shadow-above = true
# shadow-exclude-reg = "x30+0+0";
# shadow-exclude = "x30+0+0";
# The blur radius for shadows, in pixels. (defaults to 12) # The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12 # shadow-radius = 12
shadow-radius = 7; shadow-radius = 7;
@ -31,7 +38,7 @@ shadow-offset-y = -7;
# #
# no-dock-shadow = false # no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated, # Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead. # you should use the *wintypes* option in your config file instead.
# #
# no-dnd-shadow = false # no-dnd-shadow = false
@ -45,12 +52,12 @@ shadow-offset-y = -7;
# Blue color value of shadow (0.0 - 1.0, defaults to 0). # Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0 # shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows # Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension. # here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control. # Those using ARGB background is beyond our control.
# Deprecated, use # Deprecated, use
# shadow-exclude = 'bounding_shaped' # shadow-exclude = 'bounding_shaped'
# or # or
# shadow-exclude = 'bounding_shaped && !rounded_corners' # shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead. # instead.
# #
@ -71,18 +78,18 @@ shadow-offset-y = -7;
#]; #];
shadow-rule = [ "100:fullscreen", "95:!fullscreen" ]; shadow-rule = [ "100:fullscreen", "95:!fullscreen" ];
shadow-exclude = [ shadow-exclude = [
"name = 'Notification'", "name = 'Notification'",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_FULLSCREEN'", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_FULLSCREEN'",
] ]
# Specify a X geometry that describes the region in which shadow should not # Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use # be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0" # shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
# #
# shadow-exclude-reg = "" # shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen. # Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false # xinerama-shadow-crop = false
@ -125,8 +132,8 @@ fade-out-step = 0.08;
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1 inactive-opacity = 1
inactive-opacity = 0.8; # inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0 # frame-opacity = 1.0
@ -151,9 +158,9 @@ inactive-opacity-override = false;
# Use fixed inactive dim value, instead of adjusting according to window opacity. # Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0 # inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this. # like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other # Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example: # example:
# opacity-rule = [ "80:class_g = 'URxvt'" ]; # opacity-rule = [ "80:class_g = 'URxvt'" ];
@ -167,20 +174,20 @@ inactive-opacity-override = false;
# Parameters for background blurring, see the *BLUR* section for more information. # Parameters for background blurring, see the *BLUR* section for more information.
# blur-method = # blur-method =
# blur-size = 12 # blur-size = 12
# #
# blur-deviation = false # blur-deviation = false
# Blur background of semi-transparent / ARGB windows. # Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior. # Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications. # The name of the switch may change without prior notifications.
# #
# blur-background = false # blur-background = false
# Blur background of windows when the window frame is not opaque. # Blur background of windows when the window frame is not opaque.
# Implies: # Implies:
# blur-background # blur-background
# Bad in performance, with driver-dependent behavior. The name may change. # Bad in performance, with driver-dependent behavior. The name may change.
# #
# blur-background-frame = false # blur-background-frame = false
@ -226,7 +233,7 @@ vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false # dbus = false
# Try to detect WM windows (a non-override-redirect window with no # Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active. # child that has 'WM_STATE') and mark them as active.
# #
# mark-wmwin-focused = false # mark-wmwin-focused = false
@ -236,7 +243,7 @@ mark-wmwin-focused = true;
# mark-ovredir-focused = false # mark-ovredir-focused = false
mark-ovredir-focused = true; mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them # Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately. # shaped windows. The accuracy is not very high, unfortunately.
# #
# detect-rounded-corners = false # detect-rounded-corners = false
@ -248,28 +255,28 @@ detect-rounded-corners = true;
# detect-client-opacity = false # detect-client-opacity = false
# detect-client-opacity = true; # detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will # Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension. # try detecting this with X RandR extension.
# #
# refresh-rate = 60 # refresh-rate = 60
# refresh-rate = 0 # refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to # Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with # boost performance. This should not be used with
# vsync drm/opengl/opengl-oml # vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already, # as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value. # unless you wish to specify a lower refresh rate than the actual value.
# #
# sw-opti = # sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
# #
# use-ewmh-active-win = false # use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected, # Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering # to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. # when redirecting/unredirecting windows.
# #
# unredir-if-possible = false # unredir-if-possible = false
@ -280,52 +287,52 @@ detect-rounded-corners = true;
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = [] # unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time. # in the same group focused at the same time.
# #
# detect-transient = false # detect-transient = false
detect-transient = true detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too. # detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true detect-client-leader = true
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted # If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations, # to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.) # with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur, # Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here # in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on). # with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
# #
# resize-damage = 1 # resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color. # Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested. # Resource-hogging, and is not well tested.
# #
# invert-color-include = [] # invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never # Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background. # practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended. # My tests show a 15% performance boost. Recommended.
# #
# glx-no-stencil = false # glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage. # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, # Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works. # Recommended if it works.
# #
# glx-no-rebind-pixmap = false # glx-no-rebind-pixmap = false
# Disable the use of damage information. # Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen # This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage # The opposing option is use-damage
@ -333,31 +340,31 @@ detect-client-leader = true
# no-use-damage = false # no-use-damage = false
use-damage = true use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users. # with GLX backend for some users.
# #
# xrender-sync-fence = false # xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples. # in the source tree for examples.
# #
# glx-fshader-win = '' # glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
# #
# force-win-blend = false # force-win-blend = false
# Do not use EWMH to detect fullscreen windows. # Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates. # Reverts to checking if a window is fullscreen based only on its size and coordinates.
# #
# no-ewmh-fullscreen = false # no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value. # Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window, # Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit. # so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
# #
# max-brightness = 1.0 # max-brightness = 1.0
@ -369,17 +376,17 @@ use-damage = true
# Set the log level. Possible values are: # Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error" # "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. # in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file # If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs. # using *--log-file*, since it can generate a huge stream of logs.
# #
# log-level = "debug" # log-level = "debug"
log-level = "warn"; log-level = "warn";
# Set the log file. # Set the log file.
# If *--log-file* is never specified, logs will be written to stderr. # If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early # Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# #
# log-file = '/path/to/your/log/file' # log-file = '/path/to/your/log/file'
@ -391,40 +398,40 @@ log-level = "warn";
# write-pid-path = '/path/to/your/log/file' # write-pid-path = '/path/to/your/log/file'
# Window type settings # Window type settings
# #
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd". # "tooltip", "notification", "combo", and "dnd".
# #
# Following per window-type options are available: :: # Following per window-type options are available: ::
# #
# fade, shadow::: # fade, shadow:::
# Controls window-type-specific shadow and fade settings. # Controls window-type-specific shadow and fade settings.
# #
# opacity::: # opacity:::
# Controls default opacity of the window type. # Controls default opacity of the window type.
# #
# focus::: # focus:::
# Controls whether the window of this type is to be always considered focused. # Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.) # (By default, all window types except "normal" and "dialog" has this on.)
# #
# full-shadow::: # full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you # Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection, # set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`. # you can set this to `true`.
detect-client-opacity = true; detect-client-opacity = true;
wintypes: wintypes:
{ {
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; } dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; } dnd = { shadow = false; }
popup_menu = { opacity = 0.8; } popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; }